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Projects • Prism Star Quest and SMBX2 Beta 5! (See Thread)

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Captain Toad: Prism Star Quest and SMBX2 Beta 5: The Future
During the 2-year development cycle of Captain Toad: Prism Star Quest, SMBX2 Beta 5 just came out, bringing in a slew of new features, NPCs, and other cool stuff to basegame SMBX. Since Prism Star Quest started development during SMBX2 Beta 4, I might as well address the forum userbase about some things as we prep the episode for release on SMBX2 Beta 5 this year.

Is the episode compatible with Beta 5?
Yes! Definitely! It is based on Beta 4, so there's already a leeway for us to easily port code and whatsoever from the previous version. It'd be even more disastrous if we started with Beta 3 though. However, continuing development in Beta 5 comes with pros and cons:
  • Some mechanics and level design may be somewhat altered due to slight changes in basegame code. Some of these unintentional changes may be result of basegame bugs which may be fixed in newer patches and hotfixes, whenever applicable.
  • A lot of the custom NPCs we used in Prism Star Quest have been (surprisingly enough) ported to basegame. Examples include MrDoubleA's Spikes, SMM2 Burners and Lusho's Cannons. Some levels may need to be slightly altered to make use of the basegame NPCs as a result.
  • As some new NPCs have been added, this made some additions of new content easier, such as setting up a shop system and providing a new maximum limit to how many coins Captain Toad can hold at a time.
When will PSQ be released?
While no exact date has been set, Captain Toad: Prism Star Quest is planned for a 2024 release. We're just working on wrapping up most of the levels, and eventually we'll get to bosses, world map, and other stuff. Surprisingly enough, once a small episode, it grew so big to the point I should probably apologize for the unnecessary scope creep that happened.

As past episodes I've worked on like the 2013 Toad Goes to Outer Space and Zeus Guy's Adventure have been canned before, I think this might be the first time I'll be releasing an episode I did create (especially with my friends' help). Though, my first contribution in a released episode was actually in Suckerman7 GM's "Luigi's Quest: Trouble in Sarasaland" (not counting contest compilation episodes).

Will the custom Captain Toad player script be released?
At some point, after the release of Captain Toad: Prism Star Quest, the player script will be released for everyone to make their very own Captain Toad levels with. I'm excited to see what you'll come up with!

Is PSQ still in development?
Obviously yes. I've added a couple of new levels, and some team members have started making their own. Lolcode also finished a level for the episode that took him two years to make, so I salute for his undying dedication. Again, once we complete all the levels, we can focus on making bosses and the world map, and hopefully polishing it up for a full release.

And that's it! Look forward to the release of PSQ this year! Thanks for the good wait as always!

Statistics: Posted by FutureNyanCat — Wed Feb 21, 2024 10:34 pm



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