I am going to try again for a third time to make something similar to what you made here. I was trying to reinvent the wheel, but you had already made a blueprint to what I was trying to make: which was essentially tiles that function as a Star Count check or a currency exchange system.I've made some extras for use with this lua pack. First off is a Crossroad object that auto-opens any selected paths once the crossroad itself is revealed, its appearance changes based on which paths are currently unlocked (thanks mutantvine code!) and it even has a locked function where you can set any combination of Stars or Star Coins to unlock it.
I've also ported some of the map sprites from Level Contest Japan (which were created by Enjl, I believe?), floating blocks, Walking NPCs, Jumping NPCs, and Patrolling NPCs (Charlie).
EDIT 3/28/24: Fixed an oversight which caused the requirements of unlockable Crossroads to display incorrectly if viewed in a certain order.
EDIT 4/5/24: Fixed another oversight which caused the crossroad object to return an error.
EDIT 4/15/25: Super belated edit but I realize now I neglected to mention the crossroads need to have names assigned, especially if you are using their locking functionality. And, much like paths, the names need to be distinct from one another. No update added or needed for this, just forgot this bit of instruction.
Images:Download:Spoiler: showSpoiler: show
I disabled the coin limit in my game to make an eventual system where you pay for coins to “repair” parts of the map, and I feel like if I sit with this and attempt to add some conditional branches and currency exchanges and checks I can make it this way.
I will look over your work on my next free day, as I tossed all my bad lua code away before I ruined it all lol maybe I can make it work
Statistics: Posted by AdvancedTrash — Thu May 08, 2025 10:59 pm