Fun episode! Now do Spring Stars or Autumn Stars next, then probably the 5th season (you will get this reference) for the finale!
The levels are neat. It has become quite a formula for you that works well. It is as charming as always with the hud NPCs and character moves. The world map also looks pretty. Initially, I didn't know where the 3rd Shrine sprite was until I replayed the level, and then it dawned on me that it was a speedrun challenge. It's a good concept that depends on the level. Usually, you have like 20s to spare, but you can do cheese strategies like clearing the whole section of enemies before hitting the block to make it faster. Well, you can see my runs sometime later.
A few problems as well, like the antizip clip mentioned above. It isn't fun to get hit and either die in the wall or teleport to the ceiling. Pausing on the map destroys the background music, probably because the pause screen also has music during a level. The bubble projectiles that Wart spills out are too loud (or too much) for me. I also felt weird about the secret level all hyped with high stakes and speed, abruptly ended by a warp box teleporting you to a treasure vault. It would be cool if you jumped in a blast barrel, blasted out of a volcano/hell/underground, and landed at the hub where everyone was celebrating the Fire Festival (or something like that) during the night.
The levels are neat. It has become quite a formula for you that works well. It is as charming as always with the hud NPCs and character moves. The world map also looks pretty. Initially, I didn't know where the 3rd Shrine sprite was until I replayed the level, and then it dawned on me that it was a speedrun challenge. It's a good concept that depends on the level. Usually, you have like 20s to spare, but you can do cheese strategies like clearing the whole section of enemies before hitting the block to make it faster. Well, you can see my runs sometime later.
A few problems as well, like the antizip clip mentioned above. It isn't fun to get hit and either die in the wall or teleport to the ceiling. Pausing on the map destroys the background music, probably because the pause screen also has music during a level. The bubble projectiles that Wart spills out are too loud (or too much) for me. I also felt weird about the secret level all hyped with high stakes and speed, abruptly ended by a warp box teleporting you to a treasure vault. It would be cool if you jumped in a blast barrel, blasted out of a volcano/hell/underground, and landed at the hub where everyone was celebrating the Fire Festival (or something like that) during the night.
Statistics: Posted by cato — Thu Jul 04, 2024 10:03 am