The Special Blocks of SMB1:Lunalua is never required for episode creation. I'm curious as to what options you would like to see and what things you would like to be easier. Could you elaborate?you're not gonna believe this..!Block config (Great NPC config though)
- we only have the brown overworld Blocks
block-193 (overworld ?-Block) turns into 192 (used SMB1 overworld block)
block-188 (overworld brown brick) can turn into 192 if it does have content
and then there is only the blue underground brick left (block-60) which however turns into the used overworld block if it does have content.
SMB1 however has for overworld, underground and castles seperate ?-blocks, used blocks and bricks, can be seen in this tileset for example:
https://www.spriters-resource.com/fullview/6211/

I only wonder, if this is something which is not that easy to add.
The "Yellow Diamond Switch" block (SMW, block-724) changes to the SMB3-used block, which is not actually correct.
But to be fair, this also applies to the original blocks from the old days, which also have this flaw. Apparently this was only changed or programmed for the blocks where it was really necessary.
I am aware .. yes you can change the graphics BUT in case of SMB1 you have to decide then (also some used-blocks do react to P-Switches e.g.). The use of lighting wouldn't be such a great solution either, because the atmosphere of SMB1 doesn't come across as I - at least - would like it to as a level designer.
I would not be surprised if these goodies would be added by Sednaiur in his SMB1 Expanded GFX-Pack, when he releases an update at some point through. In the SMB2 version at least it looks like he wanted to deliver a complete experience (which worked really well). But in the end I do not know at all.
Statistics: Posted by Just_Thomas — Sun Jan 14, 2024 9:20 am