Is it actually possible to work with something like this? (Hint: It is not actual real working code, it is only written that way so that it is immediately clear what I mean/try to say):During normal gameplay, the SMW-typical checkpoint is saved as "activated", so I'm wondering whether you could work with something like this and query it at the start of the game.
Since I have too little knowledge, I hope someone from the development team can tell me briefly and concisely whether this works.
Code:
function onStart()if checkpoint1:collect() == true then ...endend
Since I have too little knowledge, I hope someone from the development team can tell me briefly and concisely whether this works.
Statistics: Posted by Just_Thomas — Fri Apr 26, 2024 2:51 pm