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Levels • Realm of Nihility Review

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If you would like me to LP/review a level or episode you made, feel free to ask! My queue accepts all takers, so long as it is your own project.

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Level Playlist

Realm of Nihility is a stage where you explore a bizarre alien planet. It has several new features from beta 5 and puts them to interesting use, along with a custom boss fight at the end.

The aesthetic is fittingly otherworldly with pink grass, weird plants, and freaky enemies. The NPCs come from a few different places, but notably Kid Icarus: Uprising. They’re all sufficiently strange enough to feel like they belong here. The music is from Fire Emblem Heroes, though it fits the setting well despite the source. I think the stage comes together beautifully, but it was a bit difficult for me to read. Some of the NPCs and hazards blend into the scenery too well and I kept getting hurt on certain things until I learned to watch out for them.

Your main opposition comes from Skuttlers, which are weapon-wielding octopus people. There’s one with a bone club that has its own AI for attacks and movement, and two different versions with a hand cannon. The green gun fires bombs that fly a short distance before exploding while the blue gun fires a ball of energy. Both go straight toward you and ignore obstacles, so you need to be careful when you approach. A quick pounce is enough to deal with any of them when they’re vulnerable.

There’s decent variety in the challenges presented, both from enemies and platforming. The first section introduces things well enough in time for later parts to ramp up. I’d say the stage is fair, but punishing in the latter half. The area after the midpoint has you navigate a blast barrel section for coins that open the way forward, but immediately afterward, you need to ride a platform across a long gap to reach the boss. There’s a checkpoint before the battle, but if you don’t survive the ride, you have to repeat the whole barrel section, and that can get really tedious. The ride itself faces many of the same problems that auto-scroll sections tend to have.

The boss is pretty well-balanced. It has several attacks that can be dodged consistently with enough time to react, so learning the fight means you’ll get through just fine eventually. This was a much better experience than I’ve had with some of DRACalgar’s other bosses, so it was a relief to see this working effectively.

Overall, I think it’s a relatively solid stage. It could afford to be a little easier, but this is compensated for with the volume of mushrooms available. While that’s no excuse for a stage to be imbalanced, it does help at least, and I don’t think it’s pushing too hard. Definitely worth a look.

Statistics: Posted by halibabica — Tue Apr 16, 2024 8:02 am



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