Sigh... it has been 1 month and a half, but that dosent matter, i am back on my heels and i will update this again because why not
we should be finishing the world map part with Custom graphics and other settings, so be prepared!
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Part 4: Custom World Map Graphics and custom stuff in general
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okay, while this is optional, it should be recommended and noted in general, so basically on all versions of SMBX, they all support custom graphics and such (custom music, sounds, hardcoded...) the only thing you should do is getting sources from other games or from the community, for example, i recommend downloading from one of these:
SMBX CGFX Pack made by Red Yoshi and supermarioman
The Spriters Resource, The Sound Resource, blah blah blah...
h2643's GFX Pack
and once getting them and converting them into SMBX supported imgs which i will explain soon, i recommend downloading and crediting the community's work and sprites and graphics. had done that and drop it into your levels or episode folder. (NOTE: Putting it in the episode or world folder might cause it to be used and look as the same file rather than the vanilla and can be used in levels without copying and pasting it in the folder, and oh, dont put them in your data folder or replace the vanilla graphics at all)
once you drop them, you can use them freely in whichever place you want!
now renember when i said converting sprites to SMBX supported imgs? well heres the explanation on it. the whole thing is going to be seperated in two segments, Level supported and World Map Supported, which one cannot be compatible to the other segment not unless its converted to that named img.
level supported names imgs
block_XXXX - self explanatory, and also can be semisolid sometimes, with probably settings changing or smth (X is replaced with numbers, duh)
bgo_XXXX - background that serves as decorations or to spruce up some stuff. Not to be confused with background2
npc - graphics that are used in npcs, whether friendly or not, and whether its a living being or a platform. it will need replacing code to a npc in order to work as the graphic or generally intended
effects and particles - self explanatory, you shouldnt really modify them not unless you want to change it with a custom graphic. Particles is SMBX2 exclusive
world map supported names imgs
tiles - they function like static images or animated. Mostly serves as to signify what enviroment youre in or the world has.
scenery - the world map equivalent of bgos.
path - images that form paths to levels.
level - image to serve as a beforeview of the actual level
player - not to be confused with playables, serves as a map pointer disguised as the player youre playing as.
extra stuff to note
hardcoded - self explanatory?
mario,luigi,peach,toad and any other playable - self explanatory too, serve as players graphics
see ya ;)
we should be finishing the world map part with Custom graphics and other settings, so be prepared!
-----------------------------------------------------------------------------------------------------------------
Part 4: Custom World Map Graphics and custom stuff in general
-----------------------------------------------------------------------------------------------------------------
okay, while this is optional, it should be recommended and noted in general, so basically on all versions of SMBX, they all support custom graphics and such (custom music, sounds, hardcoded...) the only thing you should do is getting sources from other games or from the community, for example, i recommend downloading from one of these:
SMBX CGFX Pack made by Red Yoshi and supermarioman
The Spriters Resource, The Sound Resource, blah blah blah...
h2643's GFX Pack
and once getting them and converting them into SMBX supported imgs which i will explain soon, i recommend downloading and crediting the community's work and sprites and graphics. had done that and drop it into your levels or episode folder. (NOTE: Putting it in the episode or world folder might cause it to be used and look as the same file rather than the vanilla and can be used in levels without copying and pasting it in the folder, and oh, dont put them in your data folder or replace the vanilla graphics at all)
once you drop them, you can use them freely in whichever place you want!
now renember when i said converting sprites to SMBX supported imgs? well heres the explanation on it. the whole thing is going to be seperated in two segments, Level supported and World Map Supported, which one cannot be compatible to the other segment not unless its converted to that named img.
level supported names imgs
block_XXXX - self explanatory, and also can be semisolid sometimes, with probably settings changing or smth (X is replaced with numbers, duh)
bgo_XXXX - background that serves as decorations or to spruce up some stuff. Not to be confused with background2
npc - graphics that are used in npcs, whether friendly or not, and whether its a living being or a platform. it will need replacing code to a npc in order to work as the graphic or generally intended
effects and particles - self explanatory, you shouldnt really modify them not unless you want to change it with a custom graphic. Particles is SMBX2 exclusive
world map supported names imgs
tiles - they function like static images or animated. Mostly serves as to signify what enviroment youre in or the world has.
scenery - the world map equivalent of bgos.
path - images that form paths to levels.
level - image to serve as a beforeview of the actual level
player - not to be confused with playables, serves as a map pointer disguised as the player youre playing as.
extra stuff to note
hardcoded - self explanatory?
mario,luigi,peach,toad and any other playable - self explanatory too, serve as players graphics
see ya ;)
Statistics: Posted by Retro — Sat Mar 22, 2025 5:49 pm