It's incredibly hard to get back into it. I often find the whole flow of designing a level from start to finish difficult to concentrate on. Be it because I think the obstacles are far too simple to get past, or that the atmosphere, the overall vibe of the level just ends up sucking. I haven't made a new level in years and only recently that mood to try again has sort of been restored.
Often times even a small nitpick can be enough to throw me off. "Man this set-up sucks at engaging me.", "Wow this feels much more underwhelming than I had in mind". And like even things with the screen size or player physics can be enough to make me lose motivation. When I tried doing Lunar Magic for a while I had much more fun crafting stages even if actually placing down the blocks and enemies was a lot less fun.
Hopefully I find the motivation I need back. And hopefully others can as well.
Often times even a small nitpick can be enough to throw me off. "Man this set-up sucks at engaging me.", "Wow this feels much more underwhelming than I had in mind". And like even things with the screen size or player physics can be enough to make me lose motivation. When I tried doing Lunar Magic for a while I had much more fun crafting stages even if actually placing down the blocks and enemies was a lot less fun.
Hopefully I find the motivation I need back. And hopefully others can as well.
Statistics: Posted by Locus — Thu Feb 27, 2025 10:16 am