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Episodes • Re: [SMBX2] SPIKEVENTURE (v1.1)

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released a new patch! there's no new content, and it mostly consists of bug fixes, but there are a handful of gameplay adjustments worth noting. took me a while to get to the last few tweaks i wanted to make but better late than never i guess. here's a changelog:

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- Collecting a Power-Up now gives you health.- The intro cutscene can now be skipped by holding the Jump and Run buttons while starting a new save file.- The window title now updates depending on the level you're in.- Splash graphics now match each level's liquid color.- Adjusted the death counter logic.- Reserve items are now affected by regular gravity underwater, and no longer slide along the ground.- S.O.D.A's missiles and Furious Fists no longer have a chance of not harming the player when jumped on.- Ironfist Industry Act 2- Fixed a camera bug at the beginning of the level.- Ironfist Industry Secret- Added two extra checkpoints to make the level more forgiving.- Added extra respawn pipes in the lift sections for similar reasons.- Minor level design tweaks to accomodate for the extra checkpoints.- Fixed a handful of camera bugs that affect certain pipes.- Ironfist Industry Finale- Players can no longer bounce on S.O.D.A.'s eyes.- Casa Boom Boom Act 1- Fixed a graphical oversight on the Chargin' Chuck's silouhette graphics.- Added a measure to prevent players from activating the second horizontal scrolling section too early.- Fixed a Furious Fist that spawned too early.

Statistics: Posted by cold soup — Thu Jan 02, 2025 6:07 pm



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