Hello there!
Since I haven't posted to this place in almost a decade, I might as well get people up to speed on what I have here.
This is UNORIGINAL, a project that originally started as a Super Mario World hack back in 2020, then progress halted in 2022 due to getting bored, then I tried to start it back up this month in SMW, then I decided to go to SMBX2 because I felt like the engine had the tools I needed to get what I wanted to accomplish done.
The goal of UNORIGINAL is to make a game that is similar to Super Mario World and have that charm that came with playing the original game. Maybe it's the old fart in me, but some newer fan projects haven't really what I've been looking for. As I'm a fan of SMW, I wanted to take my own spin on the formula while putting in some new things that still keep that charm.
I'm rambling, I know, but long story short, I wanted to do a SMW-like project and have fun with it. If people like it too, then the more the merrier.
If you're coming from the new thread from SMW Central (and if you aren't, click here for that), a lot of the following text may be familiar to you, but I need to build this up a little bit, so bare with me.
With UNORIGINAL, I plan to make four episodes in total, each with 6 or 7 levels based around a certain theme. I feel going this approach will not only make it easier to get more content done, but it will make it easier to stick with a certain theme for a world and not get so jumbled up in the process. The reason behind me losing interest in 2022 was that I planned on making one big hack, filled with as many levels as I could. However, that quickly led to me getting burned out, churning out levels that were gimmicky as hell and just did not work at all.
The first episode that I am currently working on is called The Shores of Serenity. Here is a brief description of the episode's plot:
It's cheesy, sure, but it's Super Mario, are you really going to treat it as if it's an award-winning story?
My idea with this project back in 2020 was to just have fun with what I had, and while I lost that concept when the project was dead in 2022, I feel like I have a grasp on what I want to accomplish.
So yes, this project is finally moving forward again, and while we're in the early stages of it, I do have a couple of videos already on it. These are what I plan to be the first two levels of the episode:
Getting Started
As you would guess, this level is supposed to gear players into the gameplay, thus it's pretty easy, although I do through some curveballs when it comes to finding some Yoshi coins (This may change slightly because I don't want to have similar puzzles in the same level, especially ones that can be tricky).
iframe
Critters and More
I tried to really get atmospheric with this level while making this more of a slightly-slow stroll, as there are some tricks that casual players may get caught off guard.
iframe
I plan to have levels that encourage exploration, thus why I'm planning to disable the timer in each level. The idea is that you're on an island in the middle of nowhere, so you have all the time in the world get your bearings straight. I also want players to play at their own pace and not worry about designing a level to make it a quick dash, although I definitely won't make players be at a standstill for most of it. I also want to make the levels feel more... alive, I guess is the best way to describe it. I want to make sure the player is not engaged just by the gameplay, but also the story, hence the little message boxes throughout the entire levels. Also note the transitions to the new locations toward the end of each level.
Additionally, the third level is currently being worked on. It is tentatively titled The Cave of Wonder, and I plan for it to be the only level in this episode to have a secret exit (or will it? You'll have to find out.). Here are some screenshots at the moment:
![Image]()
![Image]()
![Image]()
![Image]()
If you want to check out the original thread for UNORIGINAL on SMW Central that shows a little bit of what I had planned and the several different directions I went in, you can find it by clicking here.
I don't know how frequently I'll be posting in this thread, as I want to make sure I am not showing every single piece of content every five seconds. As I get further into the project, I'll elaborate more on the expectations of each episode, but for now, I'm going to work one episode one only, just so I don't get ahead of myself.![Smile :)]()
Thank you for reading, and I hope you continue following this project.![Wink ;)]()

Since I haven't posted to this place in almost a decade, I might as well get people up to speed on what I have here.
This is UNORIGINAL, a project that originally started as a Super Mario World hack back in 2020, then progress halted in 2022 due to getting bored, then I tried to start it back up this month in SMW, then I decided to go to SMBX2 because I felt like the engine had the tools I needed to get what I wanted to accomplish done.
The goal of UNORIGINAL is to make a game that is similar to Super Mario World and have that charm that came with playing the original game. Maybe it's the old fart in me, but some newer fan projects haven't really what I've been looking for. As I'm a fan of SMW, I wanted to take my own spin on the formula while putting in some new things that still keep that charm.
I'm rambling, I know, but long story short, I wanted to do a SMW-like project and have fun with it. If people like it too, then the more the merrier.
If you're coming from the new thread from SMW Central (and if you aren't, click here for that), a lot of the following text may be familiar to you, but I need to build this up a little bit, so bare with me.
With UNORIGINAL, I plan to make four episodes in total, each with 6 or 7 levels based around a certain theme. I feel going this approach will not only make it easier to get more content done, but it will make it easier to stick with a certain theme for a world and not get so jumbled up in the process. The reason behind me losing interest in 2022 was that I planned on making one big hack, filled with as many levels as I could. However, that quickly led to me getting burned out, churning out levels that were gimmicky as hell and just did not work at all.
The first episode that I am currently working on is called The Shores of Serenity. Here is a brief description of the episode's plot:
Spoiler: show
It's cheesy, sure, but it's Super Mario, are you really going to treat it as if it's an award-winning story?

My idea with this project back in 2020 was to just have fun with what I had, and while I lost that concept when the project was dead in 2022, I feel like I have a grasp on what I want to accomplish.
So yes, this project is finally moving forward again, and while we're in the early stages of it, I do have a couple of videos already on it. These are what I plan to be the first two levels of the episode:
Getting Started
As you would guess, this level is supposed to gear players into the gameplay, thus it's pretty easy, although I do through some curveballs when it comes to finding some Yoshi coins (This may change slightly because I don't want to have similar puzzles in the same level, especially ones that can be tricky).
iframe
Critters and More
I tried to really get atmospheric with this level while making this more of a slightly-slow stroll, as there are some tricks that casual players may get caught off guard.
iframe
I plan to have levels that encourage exploration, thus why I'm planning to disable the timer in each level. The idea is that you're on an island in the middle of nowhere, so you have all the time in the world get your bearings straight. I also want players to play at their own pace and not worry about designing a level to make it a quick dash, although I definitely won't make players be at a standstill for most of it. I also want to make the levels feel more... alive, I guess is the best way to describe it. I want to make sure the player is not engaged just by the gameplay, but also the story, hence the little message boxes throughout the entire levels. Also note the transitions to the new locations toward the end of each level.
Additionally, the third level is currently being worked on. It is tentatively titled The Cave of Wonder, and I plan for it to be the only level in this episode to have a secret exit (or will it? You'll have to find out.). Here are some screenshots at the moment:




If you want to check out the original thread for UNORIGINAL on SMW Central that shows a little bit of what I had planned and the several different directions I went in, you can find it by clicking here.
I don't know how frequently I'll be posting in this thread, as I want to make sure I am not showing every single piece of content every five seconds. As I get further into the project, I'll elaborate more on the expectations of each episode, but for now, I'm going to work one episode one only, just so I don't get ahead of myself.

Thank you for reading, and I hope you continue following this project.

Statistics: Posted by Lotica — Fri Oct 11, 2024 1:09 am