Mafia Actions
Role List and Game Info
M34 Logs
After a longer hiatus, I'm back once again with the first game in Season 7! Enjoy the analysis for A Wonderful Return to Form:
Player Analysis
The Koopa Kingdom
Saltlord - Lord Bowser (Nightrider):Elink - Bowser Jr. (Disguiser):Suckerman - Kamek (Interceptor):Koopa Kingdom Overall
Allies of the Flower Kingdom
116taj - Mario (Detective):notdawnfire - Luigi (Vigilante):SetaYoshi - Peach (Doctor): FyreNova - Daisy (Double Voter):MarioChallengerX2 - Poplin (Townie)Jordandiablo - Poplin (Townie)LGL - Poplin (Townie)synccc - Poplin (Townie)SAStar777 - Poplin (Townie)C.A.K.B. - Nabbit (Millwright)Uranus - Yoshi (Enigma)Flower Kingdom Overall
Resident of Light Switch Mansion
Kurble - King Boo (Soul Salesman):
Overall thoughts:
Best Plays:Take it easy everybody!
Role List and Game Info
M34 Logs
After a longer hiatus, I'm back once again with the first game in Season 7! Enjoy the analysis for A Wonderful Return to Form:
Player Analysis
The Koopa Kingdom
Saltlord - Lord Bowser (Nightrider):
Spoiler: show
- You did well as the voice of reason and leader for the Koopa Kingdom, leading discussion and influencing the decisions of your teammates… while they were alive. After that you were essentially done with very little to keep you going for the win, but you relented the best you could until you were basically singled out as suspicious alongside Kurble.
- You let dms come to you as you were deemed trustworthy for a while too which prolonged your death. My only real critique was that you could’ve tried to infiltrate the alliance as that would be your only real chance to get a win without luck involved. Nonetheless this was an unlucky game, and I’m giving a blue rating because you did really well despite the cards stacked against you.
- You let dms come to you as you were deemed trustworthy for a while too which prolonged your death. My only real critique was that you could’ve tried to infiltrate the alliance as that would be your only real chance to get a win without luck involved. Nonetheless this was an unlucky game, and I’m giving a blue rating because you did really well despite the cards stacked against you.
Spoiler: show
- Sucks to see you die N1 when your ability was crucial for infiltrating the alliance. You followed orders and contributed to discussion, but not enough of an impact in one phase to go above an orange.
Spoiler: show
- Seeing you play mafia was pretty interesting as I could tell you were overthinking a lot to see how to get yourself out of trouble. Considering both you and Elink died N1 and N2 from Kurble is just really unfortunate. If you had the chance to influence the game in Day 2 with your intercepting then you’d be a green at least.
Spoiler: show
- Maybe this is generous, but as a whole this had potential to be a good team. You all communicated well and were sharing ideas, but you guys just got scoped out by Kurble who wasn’t even suspicious of you guys being Mafia. It was bad luck at the end of the day, and based on what I saw this was a fine group that did put up a fight up until Day 4.
Allies of the Flower Kingdom
116taj - Mario (Detective):
Spoiler: show
- You had two very solid inspections, but paired with Deceiver dying Night 1 you could argue it was lucky as the death guaranteed that SetaYoshi could be trusted. Even with Dawnfire you gave an opportunity for him to come forward as a blue role.
- You and Seta were a powerful duo as you skated by with no one really believing you were a special, and all of your inspections made sense throughout the game. You formed an alliance for 3 specials and 2 trusted townies, you had a mislynch with LGL (but your reasoning had validity to it), but at the end of they day you guys prevailed with the two remaining scum cornered. Good job!
- You and Seta were a powerful duo as you skated by with no one really believing you were a special, and all of your inspections made sense throughout the game. You formed an alliance for 3 specials and 2 trusted townies, you had a mislynch with LGL (but your reasoning had validity to it), but at the end of they day you guys prevailed with the two remaining scum cornered. Good job!
Spoiler: show
- I wish you were a bit more active, but your decisions throughout the game made some sense. You were found out by Taj early on as a blue role, but you held on to the townie claim regardless to keep your cards close to your chest. I do believe you claiming Luigi to Taj would have accelerated the Town victory and spared you from the early death, but you can also only do so much. Hope to see you in the next game though!
Spoiler: show
- As a whole you played your role well, and you were a key member of the alliance up until your death. You talked things over with Taj as you both had great plans in the works, and serving as the fake sheriff for a while before you could trust more people was a benefit. Your heal choices throughout all made sense even if none of the heals were actually used.
- The only questionable action was healing SAStar over Taj; this didn’t matter in the end as only you died, but town could have been in a much worse position had Salt and Kurble killed both you and Taj that night. Still though this was a good first game, and I hope to see you in the next one!
- The only questionable action was healing SAStar over Taj; this didn’t matter in the end as only you died, but town could have been in a much worse position had Salt and Kurble killed both you and Taj that night. Still though this was a good first game, and I hope to see you in the next one!
Spoiler: show
- Your attention to detail in Day 1 was greatly appreciated as you explained to town that Deceiver was the one that flipped Orange. You were consistently analytical and cautious of every decision you made with your only real mistakes being your involvement in the Dawnfire lynch and the LGL lynch. Still though you were a valuable member of the alliance as you came in clutch with the Saltlord lynch to help corner Kurble in the end, and you keeping “trust” with Kurble in your own private dms was very beneficial. Another good game from you.
Spoiler: show
- This was your first game, and I could tell you were very confused with how things worked from the start as you kept pretending to roleplay with people before realizing this was a social deduction game. Luckily this confusion didn’t lead to a mislynch on the town’s end, and hopefully you got to learn more about how the game worked. Sadly I can’t give you anything higher than an Orange as you didn’t really do much with helping the town succeed. I hope you play another game though!
Spoiler: show
- You were a N1 death and really didn’t have a chance to contribute anything.
Spoiler: show
- You were fairly passive, but wanted to contribute throughout the game. You kept track of your personal suspicions, and when reached out by the alliance you were able to supply them with your line of thinking. Unfortunately this led to a misunderstanding as this led to you being lynched instead. I’d say your play was fine, and it was more on the alliance for lynching you.
Spoiler: show
- The suggestion to randomly lynch someone on Day 1 was very bold to kick off the game in Night 1, but it got glossed over so no big deal. You had pretty good reads throughout your short stint in the game and made a good call reaching out to SAStar to form a town whispers. You were deemed a reasonable enough target for mafia on N2, so you inadvertently prevented a Town Special from being targeted. Overall you were a good Poplin.
Spoiler: show
- A proactive Townie that tried to find clues to see who would be deemed suspicious. You sharing logs of your short-lived whispers with Synccc led to Uranus trusting you too which is a plus as you try to figure out if the town specials are active or not; this eventually led into your inspection and addition to the town alliance as you served as an active contributor throughout. You had suspicions on Kurble that ultimately led to his demise though I would have pushed a little harder to get him lynched instead of LGL in Day 3. Still though this was a solid game.
Spoiler: show
- Voting for LGL Day 1 before I allowed you to retract led to some distrust in the town as Uranus and Sas began to suspect you in Day 2, and your trollish behavior could have led to worse outcomes had you not been a new player. After that you didn’t contribute anything to the game, so I have to leave you with this score. Still though hopefully you have free time to join another game and get to take it more seriously.
Spoiler: show
- Super proactive throughout as you paid attention to every conversation in town chat which led to town whispers with 7 different players. This was a little overkill, but you were doing a great job analyzing everything that you set up a very solid foundation with SAStar and came up with logical conclusions for scum reading.
- It was clear you were set to be a huge part of the alliance, but you were scoped out by Kurble. The biggest reason you’re getting a blue rating though is it was very clear your loss had an impact on town as they began to fumble shortly afterwards. Had you been around longer, I’m confident the town would have won this game sooner.
- It was clear you were set to be a huge part of the alliance, but you were scoped out by Kurble. The biggest reason you’re getting a blue rating though is it was very clear your loss had an impact on town as they began to fumble shortly afterwards. Had you been around longer, I’m confident the town would have won this game sooner.
Spoiler: show
- There’s no denying that the game was made substantially easier for town as 2 mafia members died in Nights 1 and 2, leaving for more room for error. That being said there were a handful of opportunities for this group to win earlier in the game as there were suspicions on the remaining scum early on. Honestly there was a point in the game where I was starting to believe the TP or Mafia could pull the upset, but you guys got your heads together and managed to seal the win. Good job everyone!
Resident of Light Switch Mansion
Kurble - King Boo (Soul Salesman):
Spoiler: show
- Crazy luck how you targeted both the Deceiver and the Interceptor on nights 1 and 2 to vastly weaken the Koopa Kingdom. The downside being you had two very good abilities expended very early in the game when they could have came in clutch later down the road.
- Regardless you made very solid reads despite the blunders in kills, and your involvement throughout the game helped keep you around for longer up until it was a lost cause around night 4 through night 5. Still though this was a solid performance, and hopefully luck is on your side a bit more should you get a third party role in the near future.
- Regardless you made very solid reads despite the blunders in kills, and your involvement throughout the game helped keep you around for longer up until it was a lost cause around night 4 through night 5. Still though this was a solid performance, and hopefully luck is on your side a bit more should you get a third party role in the near future.
Overall thoughts:
Spoiler: show
- I’m happy with how this game played out. It was tragic that the mafia were in a brutal position early on, but luck is a genuine factor in this game. Regardless I felt that every faction involved came to play, and there was barely ever a low point in activity up until the game was pretty much figured out. I had a lot of fun hosting this one, and I really hope we can keep momentum going into the season as we move forward. Good job everybody, and I look forward to playing in M35!
Best Plays:
Spoiler: show
- Kurble’s persuasiveness when put in the spotlight for lynching
- Salt’s resilience to stay alive as the game dragged on
- All of the scum reading lists from various players trying to figure out
- Uranus’ thoroughness with his town whispers and scum reading
- Fyre getting town to realize Deceiver died immediately which led to the Taj and Seta alliance being legitimized quickly
- Sas and Uranus’ suspicion on Kurble followed by Fyre stringing Kurble along
- Seta and Taj setting up proper heals and inspections
- List more of your favorite plays in the comments below!!!
- Salt’s resilience to stay alive as the game dragged on
- All of the scum reading lists from various players trying to figure out
- Uranus’ thoroughness with his town whispers and scum reading
- Fyre getting town to realize Deceiver died immediately which led to the Taj and Seta alliance being legitimized quickly
- Sas and Uranus’ suspicion on Kurble followed by Fyre stringing Kurble along
- Seta and Taj setting up proper heals and inspections
- List more of your favorite plays in the comments below!!!
Statistics: Posted by The Thwomp King — Wed Jan 24, 2024 6:38 pm